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Planet Coaster Looking to Pickup Where RollerCoaster Tycoon Stop

Planet Coaster Looking to Pickup Where RollerCoaster Tycoon Stop

Planet Coaster’s Chief Creative Officer, Jonny Watts, sat down recently for an interview to discuss Frontier’s upcoming rollerocaster simulator. He has been with the company for 17 years and worked with Sawyer on the Rollercoaster Tycoon expansion packs. Below are the highlights of his interview with Robert Zak of PCGamesN.

Differences between Rollercoaster Tycoon and Planet Coaster

What is the difference between Planet Coaster and Rollercoaster Tycoon 3? The simulation is deeper, and players can get more creative than ever. We want to follow Chris Sawyer’s (creator of Rollercoaster Tycoon 1 and 2) philosophy of letting people build things like Lego – piece-by-piece in an undaunting way.

Importance of placement in the park

All the stuff you create affects the guests. These are real people – real AIs – with money in their pockets that you want to get them to spend. You have to make sure that things are in the right place for that to happen. You might put your exciting rides in the distance and your gentler ones nearer the start. People will then go in, go on a gentle ride and work their way towards the exciting ones while walking past all the shops. That’s where the sophisticated simulation comes in: how you get the crowds of guests flowing through your park will affect how you extract money from them.

Tracking the movement of the crowd

 

You should be able to do things at first glance, so first of all you can see where people are physically – that’s where the most popular part of the park is, then by their behaviour you’ll be able to see if they’re hungry, or tired, or need to go to the toilet. Then there’s the stuff I like to call ‘nested complexity’, where you can click on people to really delve into their thoughts on your park, which you can then base your business decisions on. We’ll probably have heatmaps as well.

Will VR be part of Planet Coaster

We’re definitely experts in VR, and we know what we’re doing, but that’s all I’m going to say on that subject!

How to Build Roller Coasters in Alpha Version

How to Build Roller Coasters in Alpha Version

Frontier Development released the first Alpha version of Planet Coaster on March 22. Those looking to construct their first roller coaster will notice the Coasters section in the build menu is grayed out. This was hidden by Frontier since the coasters are under heavy construction, with a lot of bugs to work out. We did discover a way to unlock the Coaster build section and we will show you how to access the hidden option.

The first step is to start the game and select a park of your choice. In this Planet Coaster tutorial we selected the sandbox mode to build our own park from scratch. Once the park has been selected, open up the Rides menu and click the magnifying glass icon. This action pops up a new window, game’s search option, which is a good tool for finding the exact things you want.

Planet Coaster search menu
Planet Coaster search menu

 

Once the search menu has appeared, click on the search box and type in “underconstruction”. This will unlock the Coasters option, which will appear on the bottom menu bar. Now you have the ability to build from one of the two different types of coaster tracks.

 Unlock the Coasters option
Unlock the Coasters option

 

Planet Coaster to Have Modular Construction

Planet Coaster to Have Modular Construction

Frontier Development revealed in a diary that their upcoming theme park sim, Planet Coaster, will have a modular building system.

The developers feel this will give players a greater depth of creative control when constructing rides and attractions.

Having the ability to control and lay each piece of the track allows the players to have their rides become a part of the environment. You will be able to construct roller coasters through tunnel.

Planet Coaster will also allow players to share their creations with other members.