Planet Coaster is just days away from lunch, and developer Frontier Developments released a new beta update that expands park sizes to two and half times larger than they were previously.
Included in the patch are new rides, entertainers, hats and balloons.
“Planet Coaster is an important release for us, not just because we’re self-publishing the games that we love, but also because of the incredible community we have had the pleasure of being a part of over the past few months, who are equally passionate about the game, give us constant inspiration and feedback, and have helped us shape the game along the way,” Frontier wrote. “Every supportive post, share of your great content and kind word really does help spur the team on and is a vital part of the development of Planet Coaster.”
Planet Coaster Beta Update 4 Patch Notes
New rides: Rolling River, Invincible, Chair-O-Plane: These three new attractions are the perfect addition to your parks; you can add the stunning new Rolling River water ride, create a new epic coaster with the Invincible, or add a more gentle touch with the Chair-O-Plane! How exciting!
BALLOONS!! The latest addition to the Planet Coaster shops is an all-time favourite, balloon shop Loony Blooons! We can’t wait to see your guests walking around with their colourful souvenirs. And even better, each balloon is on a string!
More Shop news: Themed hats, mayonnaise for Monsieur Frites. We have also added a variety of hats to be purchased in the Hat Shops, themed to Western, Sci-fi, and Fantasy; so your guests will have loads more options for funky headwear! Lastly, your guests can now choose to top their fries with… mayonnaise (YES, HOLLAND REPRESENT!), to give them the best of flavours at Monsieur Frites shops.
Two new entertainers! You’ve already had some sneak previews of the two last additions to the park staff, but we’re so happy they are finally ready to join the family: give a warm welcome to Miss Elly, our Western hot shot patrolling the grounds, and Tiki Chicken, the fiery, community-created flavour maker.
Help System: to… help!
Scenario balancing to Pirate Battles and Monolith. Thanks to your valuable feedback over the past few days of beta, we have made some balancing changes to the two Beta Scenarios even further; try your hand at them again and see if you can still pass them both with three stars!
UI flow improvements: The panel in the info panel and park management will now remember the last tab you were on; so you will not have to search for your active tabs again.
More lights hooked up to Coaster Trigger system. Get the most of triggered events with even more lighting options to spruce up your coaster ride!
VIP Staff Pass now supports facial hair: Get all the beards going this Movember!
Polish, QOL and Balancing – more of this
More optimisations: the team has been working hard over the last few weeks to get framerate up even further for a smooth experience, and today’s update has the latest fruits of their labours.
Stability and compatibility improvements
Boids: Flocking Pigeons!
And last but not least, by popular demand, your PARK AREA IS NOW OVER 2.5 TIMES BIGGER THAN BEFORE! As a result of the team’s hard work on optimisations, they have increased your park sizes. You’ll have even more space to put down rides, build crazy coasters, and craft intricate landscapes your guests will absolutely love!
Planet Coaster Takes The Lead From Roller Coaster Tycoon
Frontier Developments is gearing up for the much anticipated released of Planet Coaster in three days. The game is shaping up to be every roller coaster sim fan dreams of what Roller Coaster Tycoon World should have been.
Roller Coaster Tycoon relaunch has received a lot of negative feedback, with Steam users giving it a 5 out of 10 rating. The game was released prematurely which led to the displeasure of fans from the iconic franchise.
Frontier has done a great job in slowly bringing along Planet Coaster. Players can focus on park design and entrepreneurial skills. The new beta which was released last week allowed players to handle the finance side of their parks such as ticket prices and not paying your employees.
Check out the video below for a look at a completed Planet Coaster park.
Special thanks to Murreey for the beta screenshots upload of the Park Management. Planet Coaster will launch on November 17, exclusively on PC. It’s Froniter’s first theme park simulator since Roller Coaster Tycoon 3.
Frontier has released a new developer diary titled “Guest Brains”. In the video it reveals that the studio is obsessed with attention to detail. It explains how guests navigate and interact with the parks.
Guests will now be aware of their surroundings, and make decisions such as to catch a ride on in-park transportation if the ride is too far or go by foot. Details such as how tired the guest are, hunger level and their bladder control will factor into their behavior.
Planet Coaster is shaping up to be the most sophisticated theme park simulator we have ever seen. The game is scheduled to release on November 17.
Frontier has received positive responses from players after Alpha 2 was released of Planet Coaster back in May.
We have some new news on the successor to the RollerCoaster Tycoon series. Frontier sent an email to fans to notify them that a Steam version is coming soon. Those who purchased the alpha version or pre-ordered the game will get a Steam key in the upcoming weeks.
The next Alpha version of Planet Coaster will require all users to play through Steam according to an FAQ on their website.
“Planet Coaster Alpha 3 will build on Steam Workshop features and so requires access to Steam to play. You will not be able to use the Frontier Launchpad to play Planet Coaster from Alpha 3 onwards”
Planet Coaster Alpha 3 is scheduled for release on August 23.
Planet Coaster Looking to Pickup Where RollerCoaster Tycoon Stop
Planet Coaster’s Chief Creative Officer, Jonny Watts, sat down recently for an interview to discuss Frontier’s upcoming rollerocaster simulator. He has been with the company for 17 years and worked with Sawyer on the Rollercoaster Tycoon expansion packs. Below are the highlights of his interview with Robert Zak of PCGamesN.
Differences between Rollercoaster Tycoon and Planet Coaster
What is the difference between Planet Coaster and Rollercoaster Tycoon 3? The simulation is deeper, and players can get more creative than ever. We want to follow Chris Sawyer’s (creator of Rollercoaster Tycoon 1 and 2) philosophy of letting people build things like Lego – piece-by-piece in an undaunting way.
Importance of placement in the park
All the stuff you create affects the guests. These are real people – real AIs – with money in their pockets that you want to get them to spend. You have to make sure that things are in the right place for that to happen. You might put your exciting rides in the distance and your gentler ones nearer the start. People will then go in, go on a gentle ride and work their way towards the exciting ones while walking past all the shops. That’s where the sophisticated simulation comes in: how you get the crowds of guests flowing through your park will affect how you extract money from them.
Tracking the movement of the crowd
You should be able to do things at first glance, so first of all you can see where people are physically – that’s where the most popular part of the park is, then by their behaviour you’ll be able to see if they’re hungry, or tired, or need to go to the toilet. Then there’s the stuff I like to call ‘nested complexity’, where you can click on people to really delve into their thoughts on your park, which you can then base your business decisions on. We’ll probably have heatmaps as well.
Will VR be part of Planet Coaster
We’re definitely experts in VR, and we know what we’re doing, but that’s all I’m going to say on that subject!
Planet Coaster has yet to release, however according to Frontier Developments, the theme park builder has generated nearly $2 million in pre orders.
This is a very good sign for the future of this new franchise. With pre-sales of Planet Coaster reaching such a high number this early in the game, it gives Frontier the confidence that this game can fill the void left by the RollerCoaster Tycoon series.
“The Board is encouraged by the reception to the first Alpha build of Planet Coaster, the Group’s second self-published franchise. Released on schedule on 22 March 2016, the Alpha 1 build contained fundamental game systems including modular scenery, pathing and an early version of the coaster building system. Feedback to date has been very positive, with a total of over £1 million in customer receipts for the Alpha version and pre-orders. The Group has also announced the date of the Alpha 2 release of 24 May 2016.”
Frontier Development released the first Alpha version of Planet Coaster on March 22. Those looking to construct their first roller coaster will notice the Coasters section in the build menu is grayed out. This was hidden by Frontier since the coasters are under heavy construction, with a lot of bugs to work out. We did discover a way to unlock the Coaster build section and we will show you how to access the hidden option.
The first step is to start the game and select a park of your choice. In this Planet Coaster tutorial we selected the sandbox mode to build our own park from scratch. Once the park has been selected, open up the Rides menu and click the magnifying glass icon. This action pops up a new window, game’s search option, which is a good tool for finding the exact things you want.
Once the search menu has appeared, click on the search box and type in “underconstruction”. This will unlock the Coasters option, which will appear on the bottom menu bar. Now you have the ability to build from one of the two different types of coaster tracks.